AI Insights · Timothy · April 2023
Top 5 Battlefield Commander Games on iOS in France Q1 2023
In Q1 2023, the top Battlefield Commander games on iOS in France showed varied performance in terms of downloads, revenue, and active users. Notable trends include steady growth for some titles and fluctuating metrics for others.
The first quarter of 2023 saw varied performance among the top Battlefield Commander games on iOS in France, with each title experiencing unique trends in downloads, revenue, and active users. Here’s a closer look at how the top 5 games fared.
Clash Royale from Supercell demonstrated strong performance throughout Q1. Weekly revenue peaked at approximately $97.6K during the week of February 6. Downloads saw a mid-quarter rise, reaching around 12.9K in the week of March 20. Active users remained relatively stable, starting at 935K in late December and concluding the quarter at 829K.
Auto Brawl Chess:Battle Royale by Panoramik Games faced significant fluctuations. Weekly revenue peaked at about $2K in early January but dropped to around $1.2K by the end of March. Downloads plummeted from 5.2K in early January to just 19 by the end of Q1. Active users followed a similar trend, starting at 7.3K and dropping to 1.8K.
Army Defence! from SayGames LTD showed steady growth in active users, rising from 7K in late December to 11.5K by the end of March. The app’s weekly downloads were modest but consistent, peaking at 4K in late December and ending Q1 with about 801 downloads. Revenue started to pick up late in the quarter, reaching $138 in the final week of March.
TFT: Teamfight Tactics by Riot Games experienced fluctuations in its metrics. Weekly revenue peaked at approximately $5.4K in the week of March 20, while downloads reached a high of 1.9K in late December, later stabilizing around 1.2K. Active users varied, starting at 23.1K in late December and ending Q1 at 16.3K.
Lastly, Valor Legends: Idle RPG from Century Games Pte. Ltd. saw a mixed performance. Weekly revenue fluctuated, peaking at $4.9K in late December and ending the quarter at $2.3K. Downloads were inconsistent, starting at 1.3K in late December, dropping to as low as 109 in early March, and then slightly recovering to 1.2K by the end of Q1. Active users followed a similar pattern, declining from 8.5K to 2.9K mid-quarter before rebounding to 7.5K by the end of March.
For more detailed insights and further data, visit Sensor Tower.